Game Info
May 9, 2006
ESRB:
Teen
ESRB Descriptors:
Violence, Blood and Gore
Game Information
Offline Modes:
Team Oriented
Online Modes:
Competitive, Cooperative, Team Oriented
Number of Players:
1 Player
Number of Online Players:
8 Players Online
DirectX Version:
v9.0c
Operating System:
Windows 98/2000/ME/XP
Minimum System Requirements
System:
1.4 GHz or equivalent
RAM:
256 MB
Video Memory:
64 0
Hard Drive Space:
2400 MB
Other:
DirectX 9.0c-compliant 64 MB video card
Recommended System Requirements
System:
Pentium IV 2.0 GHz or equivalent or equivalent
RAM:
1024 MB
Video Memory:
128 0
Hard Drive Space:
2400 MB
Other:
DirectX 9.0c-compliant 128 MB video card
Rise of Legends retains most of the features from Rise of Nations, like city building, borders, attrition, assimilations, non-depletable resources and the Conquer The World (CTW) campaigns. However, Rise of Legends also introduces new features of its own, such as city districts, heroes, dominances, a more simplified economy (with only two resources) and neutral, siegeable units and buildings. The reality-based resource wood has been replaced by Timonium. Unlike its predecessor, which offered the player 18 civilizations to choose from, Rise of Legends has only three races. These are the technological Vinci, the magical Alin, and the alien-like Cuotl, who replace the Wealth resource with Energy, offering a new gather strategy. Each race is completely distinct from the others, allowing for different gameplay depending on the player's choice. It also makes use of the AGEIA PhysX physics engine.
[edit]Gameplay features
Rise of Legends has a number of unique features that set it apart from its predecessor.
[edit]City districts and buildings
Unlike most RTS-type games, in which a player starts with a city center and expands from there, Rise of Legends gives the player a city center, but adds a second, distinct building class: Districts. There are five districts in the game; they vary between the three races, but mostly serve the same purpose of increasing the size of the city, as well as offering benefits that will be elaborated upon later. The other buildings include the standard unit factories and defensive structures, as well as unique buildings for each race. The following is a list of the five different districts:
Military: Increases the population capacity of the player, as well as adding to the defensive force of the host city. Each Military District also gives the player free Infantry units, as well as one retroactively given per Palace upgrade.
Merchant: Used to increase the player's caravan limit, the player's resource collection capacity and trade income capacity for the city. It is only available to the Alin and Vinci. The Cuotl utilize a Reactor district to gather their Energy resource, which negates the need for a caravan unit by directly adding to the player's coffer, according to the total number of reactor districts and the number of neutral sites owned.
Palace: Used to expand the city in size, which affects the overall effectiveness of all the other city districts. It is also the most expensive of the four districts, with a base price of 250 Timonium (or 150 of each, energy and Timonium, for the Cuotl) as opposed to the previous district costing 75. A Palace District can only be built if at least three non-Palace districts per Palace upgrade level exist for that city. A Palace District turns a City with at least three districts into a Large City (the first of which is designated as the player's Capital city, or home city), and a Large City with at least six districts (plus the Palace District necessary for the earlier upgrade) into a Great City. As well as increasing the aforementioned effectiveness, upgrading to a large or great city unlocks more powerful unit types and research abilities.
Magus: Only available to the Alin, this building is used for improving the magic.
Industrial: Only available to the Vinci.
[edit]Master units
Master Units are enormous units when compared to standard units, and are therefore extremely powerful. A player may only have one Master Unit at a time. Each unit has its own set of powerful abilities, and is equally effective against infantry, large units, or buildings. Master units can only be accessed after creating a Great City; they also require huge amounts of resources.
The Vinci control the Land Leviathan, also upgradable to the King Leviathan. The Alin have the Glass Dragon, also upgradable to the Elder Glass Dragon. The Cuotl hold the City of Vengeance, upgradable to Great City of Vengeance. Three other master units, the Elder Glass Golem, the Moon Gorilla, and the Scavenger Boss can be created by the neutral sites the Glass Lair, the Moon Core, and the Scrapyard respectively. The Elder Glass Golem is a massive beast that resembles the Alins' Glass Golem but is much larger, has no ranged attack, and has a mana counter just like an Alin hero's. It also splits into 2 Adult Glass Golems when killed. The Moon Gorilla is a giant relative of the Cuotl Sun Idol with a powerful attack and siege attack ability, supplemented with a strong air attack and devastating trample. The Scavenger Boss acts like a Land Leviathan. Yet another unit that can be acquired in another map, created in the Moon Temple, is Ix the Moon God, the fourth Cuotl deity.
[edit]Hero units
Each race has its own set of Hero Units. Hero units are generally stronger, faster and more powerful than normal units, as well as having their own unique skill tree, which gives the hero powers, or upgrades existing powers. For the most part, powers act like spells, and are cast during the game, though there are some passive powers too. Heroes also level up (the conditions for levelling up varies), with each level increasing their stats. Heroes have to be summoned into the game, which costs a certain number of resources (different per hero), and multiple heroes can be summoned at the same time. As well, if a hero dies, he can be resummoned. There are three heroes per civilization, and these heroes have larger roles in the single-player campaigns [along with other heroes not included in Single- and Multi-player Random Maps].
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